![]() Originally posted by Kruppe:Willpower is critical to getting 'galvanization' which leads to having the enemies 'flee quicker' - it is also helpful in 'abandoned villages'. I'm not sure if their willpower will do anything if they aren't on the field, and I'm unsure if it *did* do anything if it'd be helpful. I know raising constitution will help them carry more stuff, but I've also thought about dumping willpower into them. I don't like having them in combat, so I make 'em work ponies. I'm currently in the same predicament with my horses, actually. I mean, I know willpower ultimately ends up with the galvanizing and fleeing mechanics, I'm just not sure how much the willpower flaw takes away and how much that'd really change things. It's also the only stat that varies with all the basic recruits - excluding how their traits impact their stats.I actually meant at the start of the game when you're picking what your troop is / isn't good at. Willpower is critical to getting 'galvanization' which leads to having the enemies 'flee quicker' - it is also helpful in 'abandoned villages'. Willpower is unclear to me, and eternal dissatisfaction may be manageable late game so I'm betting one of those would be the 'best'. It's also the only stat that varies with all the basic recruits - excluding how their traits impact their stats.įor flaws. Originally posted by Ittrix:I'm not really trying to min/max per say, but I'm curious what everyone's opinions are.Īs the negative traits go - the best one to take is Drunkard - as you can self heal from that - I'm not aware of any other negative traits that you can 'lose over time'. and long walks / slap games seem the best imo.įor flaws. Incredible Resilience seems good for early game. Quick Learners / Cunning Fighters seem like perks that help you progress faster, which would be nice but not great for endgame or even midgame. a serious lack of self confidence (-1 willpower)I'll be referring to them as 'boons' and 'flaws' since there's no real name for them. a very hard time getting up (10% default chance to get ambushed) an uncommon bout of bad luck (-3% crit chance) eternal dissatisfaction (-1 happiness per rest) a somewhat meek appearance (-1 carry weight per party member) are quick leaners (more profession experience)and are excellent at slap games (more crit damage) Specifically, the 'choose your destiny' stuff at the start. ![]() I'm not really trying to min/max per say, but I'm curious what everyone's opinions are.
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